Interactive Teaching – Educational Games, Outdoor Activities, New Technology
OID: E10185249
This Erasmus+ training course empowers our participants to transform their teaching into a more creative and engaging experience. By the end of the course, they will successfully master innovative techniques using WEB 2.0 tools, outdoor activities, and educational games, while having the opportunity to gain more confidence as English users.
Course Objectives
To promote and develop awareness of interactive teaching methods (educational games, outdoor activities, WEB 2.0 tools)
To learn how WEB 2.0 tools can support learning
To explore how Artificial Intelligence can innovate teaching
To create a multicultural space for sharing experiences with interactive teaching methods
To improve communication skills by working collaboratively in transnational groups
This Erasmus course has been designed for teachers of different subjects who wish to find out new interactive methods of teaching. It provides the following resources: computer and non-computer learning games, outdoor activities, and WEB 2.0 tools in education. Its main objective is to help teachers create a motivating and attractive learning environment.
A key driver for organising this training event is represented by the general opinion that young people are increasingly engaged with the games culture outside school rather than with the school itself. We can state that education has a lot of goals but, in fact, very few people would consider “to be fun” as one of its main goals. What we think is “no pain, no gain.” And this is exactly what we intend to improve in our training event.
Technology provides numerous tools that teachers can use in and out of the classroom to enhance student learning and help them stay engaged. As they are ‘proficient’ users of mobile devices it seems only logical to align today’s classrooms with the way our students are used to learning. But incorporating online tools into classroom experience is not always an easy task. How do we know which online tool is the best solution for our classroom need? Why would we invest time and energy in something that might end up in adding even more work?
We will try to solve this by first introducing a list of the best tools designed to support teaching and learning and then work with those which are most popular and useful. We chose them based on our teaching experience and also on that of our participants.
Moreover, participants will explore the potential of AI in education, discussing how it can revolutionize teaching and learning and will examine various AI-driven tools and techniques that can enhance learning. Additionally, we will consider the ethical implications of AI use.
Combining new technology, outdoor activities and educational games with traditional classroom instruction can without any doubts enhance the learning experience and create new opportunities for teachers and students together.
Target Audience
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Teachers of different subjects
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Teacher trainers
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Career officers, educational guides and counsellors
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Head teachers/managers of organisations offering adult education
Required Competences
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Basic knowledge of main PC programmes and use of Internet
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Knowledge of the course language: English
Preparation
If you apply for a KA1 grant now, please insert our address manually in the application form and add the country where the course takes place. (Please, do not use the automatically pre-filled function of the application form)
Prior to the beginning of the training, participants will be sent the detailed programme of the course along with a pre-departure support consisting of the necessary information required to reach destination and successfully manage within the course period in the new country.
Participants will be asked to fill in a questionnaire regarding their backgrounds/needs. Questions will refer to their interest and experience in educational games, outdoor activities, WEB 2.0 tools, their teaching backgrounds, level of course language.
Course Information
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Participants who attend at least 80% of the course will receive a Certificate of Attendance on the last day.
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Classes are scheduled either in the morning or in the afternoon and the programme schedule may slightly vary from the preliminary one.
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For the course programme, please send us an email at contact@eruditus-school.com.
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According to the topic of the course, participants may need to bring their own laptops.
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The opportunities to visit the city and the neighbourhood will be introduced to the participants before the beginning of the course.
Modules
1
Educational games
2
Internet resources for education
3
Outdoor activities: interaction beyond the classroom walls
4
Participants sharing teaching activities
Metholodology
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This Erasmus+KA1 course will focus on the potential WEB 2.0 tools, outdoor activities and educational games have to create engaging student activities.
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Participants are expected to play an active role. They will work in transnational groups during the course period.
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Classes will be taught in a very practical way based on the “learning by doing” principle which is expected to stimulate attendees to make use of the newly acquired information.
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During the last part of the course participants will share their own teaching experience related to educational games, outdoor activities and WEB 2.0 tools.
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An evaluation questionnaire will be given to the participants to gather participants’ opinions about the training and its contents, logistic organisation, instructors, materials provided and asses to which extent the course managed to improve participants’ competences in the field of interactive and innovative teaching.
Course Fees
The cost is EUR 80 per day per participant.
You can opt for 3/4/5/6/7/10-day sessions.
The fee doesn't cover accommodation, meals, and social activities (though we can help with recommendations).
The price includes:
Course materials
Assistance with needed documents
Certificate of attendance
Coffee breaks
Upcoming Sessions
You can find the upcoming course sessions below. Other periods can be booked upon request for more than five participants.
11.03 – 15.03 ● Athens, Greece (held)
22.04 – 26.04 ● Paris, France (fully booked)
01.07 – 05.07 ● Paris, France (fully booked)
15.07 – 19.07 ● Oslo, Norway (held)
05.08 – 09.08 ● Oslo, Norway (held)
25.11 – 29.11 ● Paris, France (fully booked)
09.12 – 13.12 ● Athens, Greece